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Advanced Crafting
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Advanced Crafting

39.99 USD

The PDD Promise: Every resource is tested for 0.00ms idle impact and full framework compatibility.

Resource Details

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PDD Advanced Crafting

Benches. Recipes. Minigames. Progression. Zero Developer Required. Most crafting scripts drop a thousand-line config file on your lap and call it done. This one ships with a fully operational command center built right into the game. Every bench, recipe, category, minigame, and system toggle is managed entirely through a polished in-game admin UI — no JSON editing, no file restarts, no dev on call. Deploy it once. Own it forever.

Real Server Impact:
The Crafting Economy: Place benches anywhere on your map, restrict them by job, gang, or time window, and stock them with fully configurable recipes — ingredients, outputs, XP rewards, required levels, crafting animations, and fail penalties all set from the admin hub. No file touched, no restart needed.

The Progression Loop: A level-based XP system keeps players grinding. Every successful craft earns XP. Every XP threshold unlocks new recipes. Max level, base XP, XP multiplier, and max XP cap are all live-tunable from the Settings panel. Player XP is tracked per identifier and survives restarts.

The Skill Check: Ten boii_minigames sub-modes — skill circle, skill bar, safe crack, wire cut, pincode, chip hack, button mash, key drop, hangman, and anagram — configurable per bench from a dedicated Minigame Management panel. Set difficulty, loss percentage, material loss on fail, and fail penalties without leaving the game.

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Feature Breakdown:

  • Zero-Config Admin Hub: Every system — benches, recipes, minigames, categories, queue, and all settings — is fully managed from an embedded in-game panel. Changes go live the moment you save. No restarts. No file editing. Ever.
  • Bench Management: Create, edit, and delete crafting benches directly from the admin panel. Set world coordinates with a one-click Grab button, assign allowed categories, restrict by job or gang, enable time-locks with open/close windows, configure crafting animations, and set per-bench fail penalties — all live.
  • Portable Benches: A dedicated portable bench system lets players carry and deploy their own crafting station in the world. Fully configurable and manageable from the same admin panel as standard benches. Toggle the entire system on or off with a single switch.
  • Recipe Management: Build out your full crafting catalog in-UI. Each recipe supports multiple ingredients, configurable output quantities, XP rewards, level requirements, crafting animations, and category assignment. An integrated item picker with pinned search makes ingredient selection fast at any catalog size.
  • Category System: Organize your recipe catalog into custom categories, each assignable to specific benches. Enable or disable categories instantly from the admin panel — unlisted benches automatically hide their associated recipes.
  • Minigame Management: Ten boii_minigames sub-modes configurable per bench from a dedicated panel. Set which mode fires on a given bench, tune difficulty and timing, and define material loss percentage and fail penalty behavior — without a single line of code.
  • XP Progression System: Players earn XP for every successful craft and level up over time, unlocking higher-tier recipes gated by level requirements. Max level, base XP, XP multiplier, and XP cap are all configurable live from the Settings panel. XP data is keyed to player license identifiers and fully persistent.
  • Craft Queue: Players can queue multiple crafting jobs and walk away. The queue processes in the background, notifies on completion, and survives brief disconnects with configurable refund behavior. Abandoned orders are auto-cleared on a configurable day schedule. Admins can inspect and purge the queue live from the panel.
  • Pager Notifications: An amber LCD-style pager widget fires on craft completion, level-up, and other key events. Nine screen positions, configurable duration, and an optional item requirement — all managed from the Settings panel.
  • Live Marker Customization: Bench world markers are fully configurable — type, size, RGBA color, and draw distance — directly in the Settings panel. Supports both marker and target interaction modes, switchable live.
  • Black Money Support: Recipes can cost black money instead of — or in addition to — standard currency. The entire black money system is a single toggle in Settings. No code changes, no framework-specific edits.
  • Discord Webhook Logging: All crafting activity and admin actions are optionally mirrored to Discord via dual webhooks — one for transactions, one for admin events — with a live scrollable log console inside the Settings panel and a configurable auto-delete schedule.
  • Backup System: Scheduled auto-backups and on-demand manual backups of all configuration data. Manage, restore, and delete backups directly from the admin panel. A backup is automatically created before any factory restore.
  • Player Management: The admin sidebar shows all online players live. Admins can inspect any player's XP and level, manually adjust their progression, and manage their queue state — without leaving the panel.
  • 10 Languages, Out of the Box: English, Spanish, French, German, Italian, Portuguese, Russian, Arabic, Chinese, and Japanese. Locale strings live in clean, open Lua files — add your own language in minutes.

Technical Requirements

PDD Bridge (Free): This script requires our centralized pdd_bridge for framework and UI routing.
Compatible natively with QB-Core, ESX, and QBox. Requires oxmysql. Supports all major inventory systems out of the box. Optional boii_minigames integration for skill checks. No framework-specific code lives in this resource — the bridge handles everything.

The PhatDaddy Advantage

We built this for server owners, not developers. Once it's installed, your head admin can build the entire crafting catalog, configure every bench, tune the progression system, manage minigames, and monitor the live queue — all without ever touching a file or calling a dev. It's not a crafting script. It's an economy engine for your server's crafting layer.

◈ Community Support Provided Via Discord ◈
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